Ragnarok Mobile Atk Vs Crit Dmg

Crit damage increases your base crit damage which is 150%. Crit damage is capped at 300%, if i recall it right. (EDIT pass 300% will have diminishing effect.) Of all% increase, DMG is superior because it affects all modifiers including refine atk, penetration, etc. For weapon enchants, I would personaly go for archer (atk%) then crit damage. Attack% will always give more damage (because it works on crit and non crit). But the caveat is, its easier to increase Crit Dmg%. The best example for this is the sniper. Maxed Tights and Mystery easily give +24% ATK but Maxed Crab bow and Snipe suit give a whopping total of 62% Crit Dmg. TL&&DR: Best to balance both stats but Crit Dmg is.

  1. Ragnarok Mobile Atk Vs Crit Dmg Vs
  2. Ragnarok Mobile Atk Vs Crit Dmg Download

Tyrannical Armor

equipment

Item Info


Item Typeequipment
Max Stack1
Sell Price
TradeableYes
StorageableYes

Equipment Info


Dmg
TypeArmor
Jobs
Effects
  • Def+205
  • Agi +10, Critical +15
  • Max HP +4,000
  • Max HP +5%
  • Crit.Dmg +10%
  • Def +10%
  • Every 1 refining increases M.Def by 1%.
  • When using swords, grants Crit.Dmg +10%. When refining is +5 and using swords, grants Atk +2%, Crit.Dmg +2%. When refining is +10 and using swords, grants Atk +3%, Crit.Dmg +3%. When refining is +15 and using swords, grants Atk +5%, Crit.Dmg +5%.
  • Starting from refined +8, every +1 refining increases Atk & Crit.Dmg by 1% (up to 8%).
  • [Flamberge Ⅹ] + [Tyrannical Armor] + [Advanced Sack Teddy Shoes IV] + [Undershirt Ⅷ]: Atk +3%, Crit.Dmg +3%, ASPD +5%, Max HP +10%
  • [Furious Soldier] + [Tyrannical Armor] + [Advanced Sack Teddy Shoes IV] + [Undershirt Ⅷ]: Atk +3%, Crit.Dmg +3%, ASPD +5%, Max HP +10%
Upgrade ofBeast Heart

Craft Info


Craft Materials
  • Angelic Protection VIII x1
  • Panties II x1
  • Wicked Heart x8
  • Chaotic Metal x8
  • Glow Metal x16
  • Moldy Gold Coins x1000
  • Iron Ore x2000
  • Zeny x800000

Upgrade Process of Beast Heart


Stage II
AGI +4, Critical +3
Stage IV
When using swords, Crit.Dmg +10%
Stage VI
Def +20, Max HP +400, AGI +2
Stage VIII
With sword equipped: when refining +10, Atk +2%, Crit.Dmg +3%; when refining +15, Atk +3%, Crit.Dmg +5%
Stage I - Material
  • Skel-Bone x35
  • Orcish Voucher x15
  • Orc Claw x2
  • Zeny x25000
Stage II - Material
  • Cyfar x480
  • Armor Shard x40
  • Broken Blade x20
  • Crystal Mirror x2
  • Zeny x25000
Stage III - Material
  • Temporal Crystal x510
  • Glitter Shell x65
  • Memory Gem x25
  • Rose Quartz x2
  • Zeny x25000
Stage IV - Material
  • Crystal Bone x580
  • Glitter Shell x70
  • Memory Gem x20
  • Key of Clock Tower x3
  • Zeny x25000
Stage V - Material
  • Frozen Heart x770
  • Glitter Shell x70
  • Christmas Socks x30
  • Fang of Garm x3
  • Zeny x25000
Stage VI - Material
  • Ice Cube x820
  • Glitter Shell x70
  • Christmas Socks x35
  • Ice Powder x3
  • Zeny x25000
Stage VII - Material
  • Fire Crystal x820
  • Harpy’s Feather x75
  • Lava Gem x35
  • Fiery Ember x3
  • Zeny x25000
Stage VIII - Material
  • Burning Heart x820
  • Harpy’s Feather x80
  • Lava Gem x40
  • Shining Holy Water x3
  • Zeny x25000

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Many Rangers are asking what is the Diminishing return that some people at discord are talking about or by the Ranger Player in CN?

Today i will be gladly explaining it at here, it will be hard to explain just by putting what i know here in my guide. but i can gladly accept questions about it.

But first lets tackle whats the meaning of Diminishing return in Gaming Terms.

'In gaming, the law of diminishing returns (DR) governs the gradual loss of effectiveness of a spell or ability on continual use. Simply put, the more you abuse a skill, the less effective it becomes.'

Now lets start, on the chart you will see the total Crit Dmg% and on the right sight side is the equivalent physical dmg increase per 10% Critdmg.

The Base crit damage is 150% meaning that if you deal a normal dmg of 1000, it would be 1500 in critical dmg. Now lets look at the chart again. We can see that at base 150% crit damage you can have an equivalent 6.70% Increase damage if you add a 10% crit dmg (Enchant or Unlock), and it will gradually decrease if you reach 200% which is at 5% Dmg Inc. Which is still good. Reason is that you cant get a 5% dmg inc enchant but a 10% crit dmg enchant is possible.

A total of 300% is sufficiently enough if you have a good enchant for some of your equipment like 3% and above. therefore 150% base + Exceed Break 100% + Unlock and Guild Blessing example value is + or - 51% = 301%. And if we look at the chart that is already less or equal to 3% dmg inc if you still add a 10% Crit Damage Enchant in your current total Crit Damage.

Ragnarok Mobile Atk Vs Crit Dmg Vs

However an Additinal Crit Dmg modifier that is more than 10% is not included in to the diminishing return, so you can still equip FiB.

Ragnarok Mobile Atk Vs Crit Dmg Download

I hope that i was able to explain it good. If you have questions or my explanation isnt clear you can still ask me via discord. My ID is in the Got Questions tab.